Just some ideas for furniture that I had, along with some inspiration pictures... There is still a lot to develop and the key features still need to be evolved as such but its a start! :)
A glimpse into the world of a BTech Interior Design student's struggles of designing a planetarium and cosmic museum....
Wednesday, 30 July 2014
Tuesday, 29 July 2014
-- 3D MAPPING FOR ECLIPSE --
Making use of something like 3D mapping can help create a very realistic context around the exhibits; it can transport the users to an alternate reality due to the 3D effect it has as well as the scale at which it is used.
The Radio City Christmas Spectacular makes use of 3D mapping to immerse audience |
Collider audio visual performance - biggest indoor projection mapping project in Europe ever! |
Using boxes or crates as the basic form of the projection surface, the moving imagery on the surface can be changed and manipulated how you see fit. |
"Eat My Dear" direct spectacular circular 3D projection |
Trains, UFO's and an Outrageous Warehouse Fire - 3D mapping demo at DP's US Headquarters |
Friday, 25 July 2014
-- HERE WE GO AGAIN! --
So, it's back to the grindstone after a wonderful holiday. Due to the feedback given at the June Portfolio Exam, I have now decided to completely change my space as well as my identity. My space will now be called Eclipse Planetarium and Cosmic Museum. This will play a big role in how I choose to manipulate the space and the forms I choose to use. I decided that I am now going to be using more organic forms inspired by the organic form of a circle - (due to the form of an eclipse) a lot of the existing space museums make use of circles as their main form in the space due to the planets being round etc.
This has inspired me to push the boundaries of what is expected and what is the norm, and alter it to forms which are abnormal in nature and create a complete 3D experience for the users throughout the space. I will also make use of a lot more metals in my designs to link back to the previous function of the building, playing on the concept of old vs. new. The elements in the space will also play with scale a lot, taking most of the inspiration from surrealism.
So watch this space!!
This has inspired me to push the boundaries of what is expected and what is the norm, and alter it to forms which are abnormal in nature and create a complete 3D experience for the users throughout the space. I will also make use of a lot more metals in my designs to link back to the previous function of the building, playing on the concept of old vs. new. The elements in the space will also play with scale a lot, taking most of the inspiration from surrealism.
So watch this space!!
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